MCC House Rules: Artifacts

AMP's house rules for artifacts and tech in MCC.

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The Lance Rides Again!

State of KitN and what's to come in 2021.

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Alternate Fumbling

A set of alternate fumble rules for DCC.

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Monstrous Fumble Dice

A DCC fumble die table for monsters.

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Wild Mage

These are the rules for playing a wild mage in DCC.

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Hallartaal, the Hallowmane

Patron details for Hallartaal the Hallowmane, an ancient unicorn spirit.

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Mwepesi, the Slow God

DCC rules for Mwepesi, the Slow God.

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A System for 20 PC Levels

A system for 20 PC levels in DCC.

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Full Body Hit Locations

A system agnostic table for full body hit locations.

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Hit Location System for DCC/d20

A hit location system for DCC/D20 systems.

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Advanced DCC RPG Rules

Rules for playing Advanced DCC!

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Shadows in the Sanctum!

A link to a monster article published in Sanctum Secorum!

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Latest Articles

Silly Names (for NPCs)

A random table of silly names for tabletop RPGs.

Walrusfolk

The class details for walrusfolk in DCC.

Seven Scintillating Stones

An esoteric list of seven magical stones for DCC, by friend of the…

Woolpit & Flayne – Fine Clothier & Leathers

A description of a tailor's emporium and its strange proprietors;…

We’re Back! (More or less)

A state of the Lance update, after some heavy times.

For the Followers

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