“I ‘eard tell that there’s worlds somewhere out there, where stuff works different…

That’s a scary thought, innit?”

Rulings, not rules.

That’s been my guideline for gamemastering for as long as I can remember. And after running DCC for 2-ish years, I decided to take stock of what I’ve tweaked in the game.

What follows is a compilation of our house rulings. At the end of the document you can find some endnotes, explaining some of the history and logic behind the decisions I’ve made.

Feedback would be most welcome, I hope this sparks discussion. How do you run your worlds?

Cheers,

AMP

Judge AMP’s Shortlist of House Rulings

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Illustration by the law-abiding Joni Kesti.



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