
“A cutpurse, cutthroat, swindler, murderer and liar: the rogue is a shadowy figure, a blade in the dark and a wink to the knowing watcher.
Utilizing subterfuge and dexterity, they survive and prosper in the dark, where direct methods fail and crooked tricks are the key to success.”
The rogue is my re-imagining of the DCC thief. I’ve always been a fan of crooks and rascals as player characters, and the rules for the thief have rubbed me the wrong way for a while now. I don’t like the archaic skill division, and many of the associated rulings have caused quite a bit of discussion at my table. So I did a rewrite of the class!
I allow my players to choose between the original thief rules and the rogue, and so far all of them have opted to transfer their thieves to the new structure and the rules are getting a good bit of testing at them moment. Still, feedback is welcome as ever!
Cheers,
AMP
UPDATE 23/2/2020: I’ve updated the rules based on playtesting. Especially the dirty criticals table received some attention, and now fits on a single page (so you can just print that page out for reference during play).
DCC Class – Rogue
DCC Character Sheet – Rogue
Illustration by the always astute Joni Kesti.
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